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Dwight Lane's
Teaching Philosophy and Activities

Dwight Lane

 

Dwight's Teaching Philosophy
Hot Shot Spelling / Scrabble
Hula-Hoop Rescue / Fire Fighters Rescue
Math Quest / Blitz
States and Capitals
Pickin-up Bones
Las Vegas Relay
Lily Pad Race
Flippin Burgers

 

DWIGHT'S TEACHING PHILOSOPHY

Dwight Lane's ClassAs with a lot of school systems throughout the nation; demands placed upon accountability, testing, and technology have pushed systems to cut or cutback on physical education. Our system is no different. This is a sad fact of life. My hope is that the nation will wake up and realize, as John F Kennedy once said, "Our growing softness, our increasing lack of physical fitness, is a menace to our security."

My lesson plans are taken from our state's Standards of Learning Guidelines. Fortunately they are broad and allow us to use the Project Fit Curriculum. Two of the best ideas that I have gained from this curriculum came during the in-service provided by Mr. Steven Cox. The first is a game called "Picking up Bones" which allows me to integrate the science/health curriculum into my lessons. I also have incorporated the "Yogurt" cup technique into my teaching. Both these lesson have truly enhanced my gym classes. I have found that the students have grown to expect the PFA equipment to be a large part of the physical education class. The following are a few of my favorite activities used in the gymnasium and on the PFA equipment.

While I am most appreciative of the nomination for All Star Teacher of the Year, I already have the most prized award waiting for me when I finish this race here on earth. Until then I bask in the knowledge that I spend my days making a difference in the lives of children.

I am reminded of a sign I saw the other day that read, "I only go through childhood once, so let’s make it a good trip." In closing, I would like to once again say thank you for all you have given to the students and community of Weber City Elementary School. Thank you for helping us give the children a "good trip" through childhood.

Kids Just Want to Have Fun!

The theme I have developed for my students is "Kids just want to have fun." To help with accomplishing this goal I also work on the following skills: cardiovascular endurance, muscle strength, speed, flexibility, team skills, and social skills.

The first thing I do before going over any game is go over the safety aspect of playing the game. Some of our games are being oriented toward areas that help reinforce in academic areas.

ACTIVITIES
The following are a list of the games that I implement in my classes:

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Hot Shot Spelling / Scrabble

Equipment: Alphabet cards (several sets)

Procedure: Scatter the cards upside down in the warm-up area. Divide the class into equal groups, if possible. Groups must decide what piece of equipment they are going to use. They must use a different piece each time.

All are outside playing area. On the command "Go" the students run to the equipment. We do a set number of exercises for each station. After completing the station; the students run over and pick up a card; they run back to the assigned area; tag a teammate and that person does the same task.

A time limit can be set. The team that spells the most words with the cards is the winner. There are many variations with this game.

Hula-Hoop Rescue / Fire Fighters Rescue

Equipment: Hula Hoops

Procedure: Divide class into teams of eight. Two teams will play each other. This game may be used to explain Fire Safety and what to do if this situation occurred.
Seven students take their place on the different stations. The eighth student is outside the area with a Hula Hoop. On the signal the student with the Hula Hoop runs to a station, they get the person to be rescued, and they run together in the hoop to the safe area (the starting point). Next, the person that was rescued runs and tries to rescue another person. The game continues until all the students are rescued. In this game it is very important to try to rescue all teammates they may be holding or hanging on the hardest station.

Math Quest / Blitz

Equipment: pencil, paper, playing cards (the Jack/Queen/King counts 10 points, the Ace counts as 1 or 11 and all other cards are face value)

Procedure: Divide the class into equal groups or as close as possible. Give out the math problem, depending on the grade as to the degree of difficulty. For example: say 54 divided by 9 plus 12 equals? Give groups a certain amount of time to solve the problem. Do not give out the answer. On signal the first student runs to the station, does that exercise, runs over to pick up a playing card (they are face down) and runs back to tag a teammate. The teammate runs to a different station, collects a card and does the same procedure. The first team to get the correct answer wins. Cards must equal the answer. If not, they must take the card back and the game continues. If the game goes more than one round, the students must go to a different station each time.

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States and Capitals

Equipment: paper plates

Optional equipment: milk crate, small trashcan, beanie babies, tennis ball, etc.

Procedure: Label the states and capitals on the plates and scatter them around the area. Divide the class into equal groups if possible. On the signal the students will run to the different stations (there cannot be two students at one station), collect a state or capital, and run back to tag a teammate. The team with the most matches wins.
If playing this game inside we put a milk crate and a trashcan in the center of the floor. Scatter the plates with the states and capitals all around the gym. Give one beanie baby or stuffed animal per team. The players run and straddle a state or capital, toss the beanie baby at the milk crate, if the beanie baby goes in that person collects a state or capital and returns to their team. If they miss they do not collect a state or capital. This game is great for a rainy day activity.

Pickin-up Bones

Equipment: felt board, skeleton bones labeled (made from paper and laminated with Velcro on the back) we have six complete sets in different colors.

Procedure: Divide students into six groups. The students have a task to complete for example: to climb the rock wall. After the task is completed they will collect a bone and place it on the felt board. The first group to collect all the bones and put them in the correct order on the felt board wins. This game is one of my student's favorite activities. We use this game on Project Fit Stations, tennis courts and in the gym. Regardless if we are doing cardio, arm and shoulder workouts this game does it all.
(A picture of this game is provided.)

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Las Vegas Relay

Equipment: dice, cards

Procedure: Divide the students into groups. There are six stations in this game. Each station uses one die if there are 12 or fewer stations use two dice. If playing inside or on the playground place the dice any distance from the teams. Place the numbered cards any distance from the dice. The first player runs and rolls the die, they run to that number station (for example: if they roll a six they go to station six), after completing that task they pick up the number of cards for that station (if it is station six they pick up six cards), and they tag a teammate. The team with the most cards wins. This game can involve a lot of running. We use this activity in our Project Fit Stations.

Lily Pad Race
Equipment: Hula hoops

Procedure: Divide the students into two groups (frogs and lily pads). Give a hula-hoop to the lily pads. The frogs have to jump from lily pad to lily pad until they reach the end of the field or court. If the frogs step out of the lily pad (hula hoop) they must start over.
This is a great game if you have a large playing area. Many variations can be made to this game.

Flippin Burgers

Equipment: noodle doodle (swimming pool noodles) and burger (a small slice of the swimming pool noodle)

Procedure: Everyone has a noodle and a burger. The noodles and the burgers are placed on the back of each student's hand. Their arm must be held out straight. Object of the game is for the students to take the large noodle and knock off each burger (smaller noodle). If a student's burger is knocked off they must start over. The first person to cross the finish line with their burger and noodle is the winner.

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